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 Shape CreationThe shape creation is one of the most flexible operations. Many different options exist to create the desired models. The following sections provide a basic overview of the available tools. Please refer to the specific manual pages for details.Material Each shape is assigned to a Material that will describe its material properties and its color. The materials are all shown in the navigation tree. Component The shapes are also associated to "components." Each shape must have a unique name within a certain component. Components are useful to quickly manipulate a larger part of the model. Basic Shape Creation The easiest way to create a shape is to define a "primitive." The following table shows the ribbon controls icons, their names and their location in the ribbon. 
 
 
 To create such a primitive, you will first need to activate the particular operation as shown in the table. This will lead you to the interactive shape generation mode where you may define the shape's parameters using the mouse (while in this mode, press F1 for more information). After you have finished all necessary steps (or pressed the ESC key) a shape parameter dialog box will open showing a summary of all parameters for this shape. Within this dialog box, you may change the parameters and finally create the shape. After the shape has been created, it will appear in the navigation tree under it’s Material folder. Slots and Vents Slots are used to represent a narrow aperture in 
 a thin metal face. It is intended for apertures that are too narrow to 
 be effectively modeled as features in the geometric model. A slot 
 can be created by Modeling: Shapes Vents are used to model perforated metal screens, 
 which are commonly used as windows or ventilation panels on metal enclosures. 
 For frequencies at which the width of the individual apertures is significantly 
 smaller than half a wavelength, these screens are only weakly penetrable 
 to electromagnetic fields. A vent 
 can be created by Modeling: 
 Shapes Blend and Chamfer Edges The simplest modifications of shapes are the blend and chamfer edge operations. To chamfer or blend edges, you will first have to 
 pick these edges. Afterwards, 
 you may activate the proper tool by choosing Modeling: 
 Tools Finally, a dialog box will appear where you may define the chamfer width or the blend radius. Transformations Transformations 
 may be applied to any shapes by selecting the shapes and then choosing 
 Modeling: 
 Tools Align Use the align 
 feature to position a selected model at a common interface with the current 
 model. You may activate the alignment by  choosing 
 Modeling: Tools Extrude and Rotate Picked Faces It often becomes useful to extrude 
 or rotate 
 already existing faces in the model. Therefore, you may 
 pick a particular face and the activate the Extrude 
 Face (Modeling: 
 Shapes Boolean Operations Boolean operations 
 are a very common way to produce complex shapes. With these operations, 
 you may Add (Modeling: 
 Tools Loft Between Picked Faces A more advanced operation to create new shapes is 
 lofting between 
 profiles. This operations requires two faces to be picked 
 between which the loft will be placed. Afterwards, you may activate the 
 loft operation by 
 choosing Modeling: 
 Shapes Finally, a dialog box will appear where you may adjust the tangency of the lofted surface to the adjacent faces. Shell or Thicken Sheet One of the most advanced operations for shape generation is the shelling operation. For shelling, you must first select a shape. If you select a solid shape, you may additionally pick faces of the shape that will be opened during the shelling operation. Finally, you may activate the shelling 
 operation by choosing Modeling: 
 Tools Solid to Sheet Conversion Convert to Sheet: 
 The operation Modeling: Tools Revert to Solid: 
 The operation  Modeling: Tools Simplify Sheet 
 Metal: Use the action  Modeling: Tools Bend Sheet This operation allows to bend a planar sheet on a solid. For this bending operation, you must first select the planar sheet you want to bend. You can activate the bending 
 operation by choosing Modeling: 
 Tools Local Coordinate Systems Besides the ability to create the shapes along the axes of the global x/y/z coordinate system, it is also possible to define local coordinate systems or working coordinate systems (WCS). The usage of these coordinate systems allows the generation of structure elements with an arbitrary orientation in space. Furthermore, the local coordinates allow the construction of new model elements based on the faces on already existing ones. See alsoObject Creation and Operations Problem Handling HFSS视频教程 ADS视频教程 CST视频教程 Ansoft Designer 中文教程 | 
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