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Using Component Libraries >
Using the Footprint Editor > Using Scripts to Define Footprints in Layout > LayoutHost Object > LayoutHost Methods > Relative Shape Placement Methods
Relative Shape Placement Methods
These methods place shapes relative to each other
SnapEdges(edge, edge_pos, to_edge, to_edge_pos);
Places one geometry object against another so that the
specified edges are parallel and points touching
Parameters:
Edge: Specifies
both the object to be moved and the edge to snap.
Edge_pos:
The position on the source edge (the object being moved) that is to
be snapped to the target edge; specified as LayoutHost.START, MID, or
END (or a value < 0, 0, or > 0).
To_edge:
Specifies the target object and edge (this object is not moved)
To_edge_pos:
The target snap point. The source edge and position is snapped to this
location; specified as LayoutHost.START, MID, or END (or a value <
0, 0, or > 0).
Example:
// Snap 'rect'
so as that edge 1 is placed against edge 2 of 'rect2'
LayoutHost.SnapEdges(rect.Edge(1),
LayoutHost.MID, rect2.Edge(2), LayoutHost.MID);
SnapEdgesWithOffset(edge, edge_pos, to_edge, to_edge_pos,
x_off, y_off, rel_angle);
Same as for SnapEdges but the target snap point is specified
by an edge position with an offset and angle. Associated with the target
edge position is a normal vector and a tangent vector. The normal vector
is perpendicular to the edge and points outwards (i.e., to the right
in polylines). The tangent vector points in the direction of the edge.
These two vectors define the local coordinate system in which x_off,
y_off, and angle are specified.
Parameters:
Edge: Specifies
both the object to be moved and the edge to snap.
Edge_pos:
The position on the source edge (the object being moved) that is to
be snapped to the target edge; specified as LayoutHost.START, MID, or
END (or a value < 0, 0, or > 0).
To_edge:
Specifies the target object and edge (this object is not moved)
To_edge_pos:
The target snap point. The source edge and position is snapped to this
location; specified as LayoutHost.START, MID, or END (or a value <
0, 0, or > 0).
X_off:
An offset along the normal vector for the target edge.
Y_off:
An offset along the tangent vector for the target edge.
Rel_angle:
An additional rotation (specified as a counter-clockwise rotation in
radians) relative to the normal vector for the target edge.
Example:
// Snap 'rect'
so as that edge 1 is offset 1 unit from edge 2 of 'rect2'
LayoutHost.SnapEdgesWithOffset(rect.Edge(1),
LayoutHost.MID, rect2.Edge(2), LayoutHost.MID, 1, 0, 0);
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