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View Options - IlluminationView: Options View Options - IlluminationOpenGL is used for 3D plots. To make a scene appear to be 3D you have to define virtual light sources. One direct light source is virtually positioned in front of your screen. Additionally there is ambient light, which seems to come from all directions, thus it lights up all parts of your plot.In this dialog box you can vary the amount of ambient light.You may also set the surface reflectivity here. This will influence how much direct light will be directly reflected by the plot’s objects.Ambient light intensity slider Use this slider to vary the ambient lighting affecting unlit surfaces. Surface reflectivity slider With this slider you can vary the surface reflectivity. Defaults Resets the illumination settings to the default value. OK Takes the current settings, refreshes the plot window and closes the dialog box. Cancel Closes this dialog box without performing any further action. Preview Takes the current settings and refreshes the plot window. Use this button to try out different settings. The old settings will be restored if you leave the dialog box by using the Cancel button. Help Shows this help text. See also View Options: General, Colors, Specials, Shape Accuracy, Line Width HFSS视频教程 ADS视频教程 CST视频教程 Ansoft Designer 中文教程 |
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