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Ansoft Designer / Ansys Designer 在线帮助文档:


Script Guide >
Layout Scripting >
   Object Identifiers and Script Recording       


Object Identifiers and Script Recording

Many scripting methods apply to one or more existing objects. Objects in scripts are uniquely identified by their names, and the object names are typically referenced as:

Array("name1", “name2”) // name1 and name2 are the names of the objects.

While working interactively in the Layout Editor, the user may observe (but not modify, except in some special cases) the names of the currently selected objects through the “Selected Object Properties” dialogs. These same names are the ones that the scripting methods use in order to identify the object the method applies to.

When particular objects are involved in interactive script recording, they are typically selected before the actual execution the particular interactive command. In this case, the selected objects’ names would appear within the generated script method argument(s).




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