有关CST MWS Macro建模的问题
05-08
我想在CST中做一个1000根×1000根的圆柱阵列,但是相邻圆柱间距随机,所以想把Transform编进Macro里,程序如下,我遇到的问题是,似乎在循环中产生的随机数都是同一个值,所以虽然是进行十次循环,产生的圆柱却都在同一位置,不知该如何修改?
Sub Main ()
'@ transform: translate component1:solid2
Dim i As Integer,a As Integer
Randomize Timer----------------------------------------------------随机数发生器
For i = 1 To 10 STEP 1
a=Rnd-------------------------------------------------------------------此处几次循环赋的随机数似乎都是同一个值
With Transform
.Reset
.Name "component1:solid2"
.Vector "100+100*a", "0", "0"---------------------------------产生100到200间的随机位移
.UsePickedPoints "False"
.InvertPickedPoints "False"
.MultipleObjects "True"
.GroupObjects "False"
.Repetitions "1"
.MultipleSelection "False"
.Component ""
.Material ""
.TranslateAdvanced
End With
Next i
End Sub
谢谢解答!
Sub Main ()
'@ transform: translate component1:solid2
Dim i As Integer,a As Integer
Randomize Timer----------------------------------------------------随机数发生器
For i = 1 To 10 STEP 1
a=Rnd-------------------------------------------------------------------此处几次循环赋的随机数似乎都是同一个值
With Transform
.Reset
.Name "component1:solid2"
.Vector "100+100*a", "0", "0"---------------------------------产生100到200间的随机位移
.UsePickedPoints "False"
.InvertPickedPoints "False"
.MultipleObjects "True"
.GroupObjects "False"
.Repetitions "1"
.MultipleSelection "False"
.Component ""
.Material ""
.TranslateAdvanced
End With
Next i
End Sub
谢谢解答!
希望这两个帖子能帮到你,我觉得可以试试。
http://www.excelpx.com/thread-98423-1-1.html
http://tieba.baidu.com/f?kz=300097981
顶一顶,期待达人解疑
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