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udp画螺旋电感的例子

05-08
最近在做螺旋电感仿真,用udp生成电感,把例子里面的改动了一下,源代码贴上来给大家看看,
#include "../Headers/UserDefinedPrimitiveDLLInclude.h"
// User's own utility function prototypes
long CreatePath(struct UDPFunctionLib* functionLib, void* callbackData, double* paramValues, struct UDPPosition* startPt, struct UDPPosition* endPt);
long CreateProfile(struct UDPFunctionLib* functionLib, void* callbackData, double* paramValues);
void NameEntities(struct UDPFunctionLib* functionLib, void* callbackData, double* paramValues, struct UDPPosition* startPt, struct UDPPosition* endPt);
static struct UDPPrimitiveTypeInfo primitiveInfo =
{
  "Rectangular Spiral",
  "Create a Rectangular Spiral in XY plane",
  "... Corporation",
  "09-25-2006",
  "1.0"
};
extern "C" DLLEXPORT
struct UDPPrimitiveTypeInfo* GetPrimitiveTypeInfo()
{
  return &primitiveInfo;
}
struct UDPPrimitiveParameterDefinition primParams[] =
{
  {"Xpos", "X Position of start point", kUDPLengthUnit, 0},
  {"Ypos", "Y Position of start point", kUDPLengthUnit, 0},
  {"Dist", "Distance between turns", kUDPLengthUnit, 5},
  {"Turns", "Number of turns", kUDPNoUnit, 2},
  {"Width", "Width of the spiral", kUDPLengthUnit, 2},
  {"Thickness", "Thickness/height of the spiral", kUDPLengthUnit, 1},
  {"Radius", "Radius of inner turn", kUDPLengthUnit, 10}
};
static int numOfParameters = sizeof(primParams)/sizeof(primParams[0]);
extern "C" DLLEXPORT
int GetPrimitiveParametersDefinition(struct UDPPrimitiveParameterDefinition** paramDefinition)
{
  *paramDefinition = primParams;
  return numOfParameters;
}
extern "C" DLLEXPORT
char* GetLengthParameterUnits()
{
  return "mm";
}
char* registeredFaceNames[] = { "InnerEndFace", "OuterEndFace"};
static int numOfFaceNames = sizeof(registeredFaceNames)/sizeof(char*);
extern "C" DLLEXPORT
int GetRegisteredFaceNames(char*** faceNames)
{
  *faceNames = registeredFaceNames;
  return numOfFaceNames;
}
char* registeredEdgeNames[] = { "Inner-B", "Inner-L", "Inner-T", "Inner-R",
                    "Outer-B", "Outer-L", "Outer-T", "Outer-R"};
static int numOfEdgeNames = sizeof(registeredEdgeNames)/sizeof(char*);
extern "C" DLLEXPORT
int GetRegisteredEdgeNames(char*** edgeNames)
{
  *edgeNames = registeredEdgeNames;
  return numOfEdgeNames;
}
char* registeredVertexNames[] = { "Inner-B-L", "Inner-L-T", "Inner-T-R", "Inner-R-B",
                      "Outer-B-L", "Outer-L-T", "Outer-T-R", "Outer-R-B"};
static int numOfVertexNames = sizeof(registeredVertexNames)/sizeof(char*);
extern "C" DLLEXPORT
int GetRegisteredVertexNames(char*** vertexNames)
{
  *vertexNames = registeredVertexNames;
  return numOfVertexNames;
}
// Incase of error this function should return 0
extern "C" DLLEXPORT
int AreParameterValuesValid(char ** error, double* paramValues)
{
  int noOfTurns = (int)paramValues[3];
  double dist = paramValues[2];
  double width = paramValues[4];
  double height = paramValues[5];
  double radius = paramValues[6];
  // Number of turns cannot be < 1
  if (noOfTurns < 1)
  {
    *error = "Number of turns cannot be less than 1.";
    return 0;
  }
  // distance should be > 0
  if (dist <= 0)
  {
    *error = "Distance should be more than 0.";
    return 0;
  }
  // width should be > 0
  if (width <= 0)
  {
    *error = "Width should be more than 0.";
    return 0;
  }
  // height should be > 0
  if (height <= 0)
  {
    *error = "Height/Thickness should be more than 0.";
    return 0;
  }
  // distance between turns should be > width
  if (dist <= width)
  {
    *error = "Distance between turns should be more than the width.";
    return 0;
  }
  // radius should be > half width
  if (radius <= width/2.)
  {
    *error = "Radius should be more than half width.";
    return 0;
  }
  return 1;
}
extern "C" DLLEXPORT
long CreatePrimitive(struct UDPFunctionLib* functionLib, void* callbackData, double* paramValues)
{
  struct UDPPosition startPt = {0,0,0};
  struct UDPPosition endPt = {0,0,0};
  long path = CreatePath(functionLib, callbackData, paramValues, &startPt, &endPt);
  // Is path valid?
  if (path == -1)
  {
    functionLib->addMessage(kUDPErrorMessage, "Could not create path", callbackData);
    return 0;
  }
  // The profile
  long profile = CreateProfile(functionLib, callbackData, paramValues);
  // Is profile valid?
  if (profile == -1)
  {
    functionLib->addMessage(kUDPErrorMessage, "Could not create profile", callbackData);
    return 0;
  }
  struct UDPSweepOptions sweepOptions = {kUDPRoundDraft, 0.0, 0.0};
  long success = functionLib->sweepAlongPath(profile, path, &sweepOptions, callbackData);
  // Did the sweep operation succeed?
  if (success == 0)
  {
    functionLib->addMessage(kUDPErrorMessage, "Could not sweep profile along path", callbackData);
    return 0;
  }
  NameEntities(functionLib, callbackData, paramValues, &startPt, &endPt);
  return success;
}
// User defined extra functions
long CreatePath(struct UDPFunctionLib* functionLib, void* callbackData, double* paramValues, struct UDPPosition* startPt, struct UDPPosition* endPt)
{
  double xStart = paramValues[0];
  double yStart = paramValues[1];
  double CONST_Z = 0.0;
  double dist = paramValues[2];
  int noOfTurns = (int)paramValues[3];
  double radius = paramValues[6];
  int noOfPoints = 2 + 4*noOfTurns;
  int noOfSegments = noOfPoints-1;
  struct UDPPosition* arrayOfPositions = new UDPPosition[noOfPoints];
  int i=0;
  for (i=0; i<noOfPoints; i++)
    arrayOfPositions.z = CONST_Z;
  arrayOfPositions[0].x = xStart;
  arrayOfPositions[noOfPoints-1].x = xStart;
  double coord = 0.;
  for (i=0; i<noOfTurns; i++)
  {
    int xs = i*4+1;
    int ys = xs-1;
    coord = radius+dist*i;
    arrayOfPositions[xs].x = arrayOfPositions[xs+1].x = xStart-coord;
    arrayOfPositions[xs+2].x = arrayOfPositions[xs+3].x = xStart+coord;
    arrayOfPositions[ys].y = arrayOfPositions[ys+1].y = yStart-coord;
    arrayOfPositions[ys+2].y = arrayOfPositions[ys+3].y = yStart+coord;
  }
  coord = radius+dist*i;
  arrayOfPositions[noOfPoints-1].y = yStart-coord;
  arrayOfPositions[noOfPoints-2].y = yStart-coord;
  struct UDPPolylineSegmentDefinition* arrayOfSegmentDefinition = new UDPPolylineSegmentDefinition[noOfSegments];
  for (i=0; i<noOfSegments; i++)
  {
    arrayOfSegmentDefinition.segmentType = kUDPLineSegment;
    arrayOfSegmentDefinition.segmentStartIndex = i;
  }
  struct UDPPolylineDefinition polylineDefinition;
  polylineDefinition.noOfPoints = noOfPoints;
  polylineDefinition.arrayOfPosition = arrayOfPositions;
  polylineDefinition.noOfSegments = noOfSegments;
  polylineDefinition.arrayOfSegmentDefinition = arrayOfSegmentDefinition;
  polylineDefinition.isCovered = 0;
  long path = functionLib->createPolyline(&polylineDefinition, callbackData);
  *startPt = arrayOfPositions[0];
  *endPt = arrayOfPositions[noOfPoints-1];
  delete[] arrayOfPositions;
  delete[] arrayOfSegmentDefinition;
  // Did the polyline operation failed?
  //assert(path == -1);
  return path;
}
long CreateProfile(struct UDPFunctionLib* functionLib, void* callbackData, double* paramValues)
{
  double xStartPos = paramValues[0];
  double yStartPos = paramValues[1]-paramValues[6];
  double CONST_Z = 0.0;
  double width = paramValues[4];
  double height = paramValues[5];
  int noOfPoints = 5;
  int noOfSegments = noOfPoints-1;
  struct UDPPosition* arrayOfProfPositions = new UDPPosition[noOfPoints];
  arrayOfProfPositions[0].x = xStartPos;
  arrayOfProfPositions[0].y = yStartPos-(width/2.0);
  arrayOfProfPositions[0].z = -height/2.0;
  arrayOfProfPositions[1].x = xStartPos;
  arrayOfProfPositions[1].y = yStartPos+(width/2.0);
  arrayOfProfPositions[1].z = -height/2.0;
  arrayOfProfPositions[2].x = xStartPos;
  arrayOfProfPositions[2].y = yStartPos+(width/2.0);
  arrayOfProfPositions[2].z = height/2.0;
  arrayOfProfPositions[3].x = xStartPos;
  arrayOfProfPositions[3].y = yStartPos-(width/2.0);
  arrayOfProfPositions[3].z = height/2.0;
  arrayOfProfPositions[4].x = xStartPos;
  arrayOfProfPositions[4].y = yStartPos-(width/2.0);
  arrayOfProfPositions[4].z = -height/2.0;
  struct UDPPolylineSegmentDefinition* arrayOfSegmentDefinition = new UDPPolylineSegmentDefinition[noOfSegments];
  for (int i=0; i<noOfSegments; i++)
  {
    arrayOfSegmentDefinition.segmentType = kUDPLineSegment;
    arrayOfSegmentDefinition.segmentStartIndex = i;
  }
  struct UDPPolylineDefinition polylineDefinition;
  polylineDefinition.noOfPoints = noOfPoints;
  polylineDefinition.arrayOfPosition = arrayOfProfPositions;
  polylineDefinition.noOfSegments = noOfSegments;
  polylineDefinition.arrayOfSegmentDefinition = arrayOfSegmentDefinition;
  polylineDefinition.isCovered = 1;
  long profile = functionLib->createPolyline(&polylineDefinition, callbackData);
  delete[] arrayOfProfPositions;
  delete[] arrayOfSegmentDefinition;
  // Did the polyline operation failed?
  //assert(profile == -1);
  return profile;
}
void NameEntities(struct UDPFunctionLib* functionLib, void* callbackData, double* paramValues, struct UDPPosition* startPt, struct UDPPosition* endPt)
{
  // Name faces
  functionLib->nameAFace(startPt, registeredFaceNames[0], callbackData);
  functionLib->nameAFace(endPt, registeredFaceNames[1], callbackData);
  double width = paramValues[4];
  double height = paramValues[5];
  struct UDPPosition posOnEdge[8]; //numOfEdgeNames=8
  // Inner face edges
  // Inner face edge - Bottom
  posOnEdge[0].x = (*startPt).x;
  posOnEdge[0].y = (*startPt).y;
  posOnEdge[0].z = (*startPt).z - height/2.0;
  // Inner face edge - Left
  posOnEdge[1].x = (*startPt).x;
  posOnEdge[1].y = (*startPt).y - width/2.0;
  posOnEdge[1].z = (*startPt).z;
  // Inner face edge - Top
  posOnEdge[2].x = (*startPt).x;
  posOnEdge[2].y = (*startPt).y;
  posOnEdge[2].z = (*startPt).z + height/2.0;
  // Inner face edge - Right
  posOnEdge[3].x = (*startPt).x;
  posOnEdge[3].y = (*startPt).y + width/2.0;
  posOnEdge[3].z = (*startPt).z;
  // Outer face edges
  // Outer face edge - Bottom
  posOnEdge[4].x = (*endPt).x;
  posOnEdge[4].y = (*endPt).y;
  posOnEdge[4].z = (*endPt).z - height/2.0;
  // Outer face edge - Left
  posOnEdge[5].x = (*endPt).x;
  posOnEdge[5].y = (*endPt).y - width/2.0;
  posOnEdge[5].z = (*endPt).z;
  // Outer face edge - Top
  posOnEdge[6].x = (*endPt).x;
  posOnEdge[6].y = (*endPt).y;
  posOnEdge[6].z = (*endPt).z + height/2.0;
  // Outer face edge - Right
  posOnEdge[7].x = (*endPt).x;
  posOnEdge[7].y = (*endPt).y + width/2.0;
  posOnEdge[7].z = (*endPt).z;
  struct UDPPosition posOnVertex[8]; //numOfVertexNames=8
  // Inner face vertexs
  // Inner face vertex - (common to Bottom & Left edge)
  posOnVertex[0].x = (*startPt).x;
  posOnVertex[0].y = (*startPt).y - width/2.0;
  posOnVertex[0].z = (*startPt).z - height/2.0;
  // Inner face vertex - (common to Left & Top edge)
  posOnVertex[1].x = (*startPt).x;
  posOnVertex[1].y = (*startPt).y - width/2.0;
  posOnVertex[1].z = (*startPt).z + height/2.0;
  // Inner face vertex - (common to Top & Right edge)
  posOnVertex[2].x = (*startPt).x;
  posOnVertex[2].y = (*startPt).y + width/2.0;
  posOnVertex[2].z = (*startPt).z + height/2.0;
  // Inner face vertex - (common to Right & Bottom edge)
  posOnVertex[3].x = (*startPt).x;
  posOnVertex[3].y = (*startPt).y + width/2.0;
  posOnVertex[3].z = (*startPt).z - height/2.0;
  // Outer face vertexs
  // Outer face vertex - (common to Bottom & Left edge)
  posOnVertex[4].x = (*endPt).x;
  posOnVertex[4].y = (*endPt).y - width/2.0;
  posOnVertex[4].z = (*endPt).z - height/2.0;
  // Outer face vertex - (common to Left & Top edge)
  posOnVertex[5].x = (*endPt).x;
  posOnVertex[5].y = (*endPt).y - width/2.0;
  posOnVertex[5].z = (*endPt).z + height/2.0;
  // Outer face vertex - (common to Top & Right edge)
  posOnVertex[6].x = (*endPt).x;
  posOnVertex[6].y = (*endPt).y + width/2.0;
  posOnVertex[6].z = (*endPt).z + height/2.0;
  // Outer face vertex - (common to Right & Bottom edge)
  posOnVertex[7].x = (*endPt).x;
  posOnVertex[7].y = (*endPt).y + width/2.0;
  posOnVertex[7].z = (*endPt).z - height/2.0;
  for (int i=0; i<8; i++)
  {
    functionLib->nameAEdge(&(posOnEdge), registeredEdgeNames, callbackData);
    functionLib->nameAVertex(&(posOnVertex), registeredVertexNames, callbackData);
  }
}

厉害,这么多的内容

看不懂

什么东东啊。俺也不懂啊.....

UDP画电感?看起来像C语言啊。不过没有找到main函数。哈哈。
这到底是什么?

hfss里面用c语言生成可参数化的复杂结构 在draw->User Defined Primitives下面有个例子

确实厉害啊,是不是可以用他来设计电容,电感啊.具体用这种方法有什么用,还望小编指点哈.

唯一的功能就是生成复杂的图形,需要变动的值可以做成参数,熟悉VB就用VBS,熟悉C语言就用这个

hfss v10内有画螺旋体的工具。
我用这工具做了电感但计算的电感量感觉比实际大。

看不懂,有些深奥。

哎,看不懂

fss v10内有画螺旋体的工具。
我用这工具做了电感但计算的电感量感觉比实际大。

如何利用HFSS V10的工具画八边形的螺旋体?求明示

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